![]() Players objective is to get around the defender, and score a goal) 1 AI defender that only tries to steal the ball from you. Mini Soccer game (1 AI goalie that follows the ball but stays in the net.Just Tap It In (Player is a putter, and the player must whack the ball to a target).Curling / Shuffleboard (Control the aim and power an object has, and try to slide it onto a target).Target Practice (Throw / Kick a ball into a target that breaks when it hits it).3D Pong (A classic game of Pong but on a 3D Scale).Mini Project Ideas for this could probably include: Object only moves if it is touching a player hitbox while pressing a hotkey. ![]() Longer the hotkey is pressed the more velocity is added when hotkey is released.Add velocity or force to an object if the object is pressing a hotkey.Add velocity or force to an object when the object touches another object.Make an object break when enough force runs into it.Make an object slide but slow down like a hockey puck on ice.Make an object bounce like a Soccer or Tennis ball.Some things I would like to learn for a course like this would be: Some examples of popular games that rely on physics include Rocket League, Portal (1 & 2), Fall Guys, and Golf With Your Friends (or Golf It). I imagine students that are interested in making 3D based games in Unity would enjoy a course that explains in detail how to make objects move, stop, float, or even break apart. However, so far I haven’t seen a course dedicated for Unity that goes from the basics to intermediate. A game genre I have been interested in making for a while is Sports games, particularly ones that involve a ball like Tennis or a puck like Ice Hockey.
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